dm3 The Abandoned Base
Rarely flooded. Getting control back when out of control is stealing a quad and killing someone who drops a weapon, or having a weapon and getting the quad over the enemies, then killing 1–2 key enemy weapons and taking RA control back.
The map
Top-down from the analyzer's room meshes. Circles are items (quad green, red armor red, yellow gold, mega blue, RL orange, LG purple); diamonds are the named spawn points.
Items
1 × Quad1 × Pent1 × Ring1 × Red1 × Yellow3 × Mega1 × RL1 × LG1 × GL1 × SNG1 × NG1 × SSGammo: 7 rockets · 3 cells · 11 nails · 9 shells · 7 small health
| Item | Room | Respawn |
|---|
| Quad | Quad | 60 s |
| Pentagram | Pent | 5 min |
| Ring | Ring | 5 min |
| Red armor | RA | 20 s |
| Yellow armor | box | 20 s |
| Mega health | SNG | 20 s after the holder is back at 100 |
| Mega health | hill | 20 s after the holder is back at 100 |
| Mega health | Pent | 20 s after the holder is back at 100 |
| Rocket launcher | RL | 30 s |
| Lightning gun | water | 30 s |
| Grenade launcher | water | 30 s |
| Super nailgun | SNG | 30 s |
| Nailgun | RA.low | 30 s |
| Super shotgun | YA | 30 s |
one red; three megas: SNG low, hill (under the ring), Pent side — always say which. Quad is entered by the gap jump, the high YA side, the window ("RL side" means nothing on dm3).
Spawn points and how often a spawn under a lock chains inside 14 s
RL · 55%YA · 70%tele · 76%mega (SNG low) · 75%lifts · 72%RA tunnel · 67%
The names are the ones players use (confirmed by Peter). The percentage is from 60 one-second games: the share of spawns there, with the team locked, that ended inside 14 s. Which way to go off a spawn is an item-timer decision, not a fixed room; the Game Report shows the clock for every moment.
Key routes the ways actually run, fast / typical seconds · RJ = the players who ran it this fast rocket-jumped
To QUAD
| from | way | fast | typical | runs |
|---|
| mh at hill | via RA.tunnel → RA.low → RA.entry → Ring | 7.5 | 10.3 | 53 |
| via RA.tunnel → RA.low → RA.rox → SNG.tele → Ring | 6.8 | 11.3 | 26 |
| via RA.tunnel → RA.low → RA → RA.low → RA.entry → Ring | 15.1 | 17.3 | 15 |
| via RA.tunnel → RA.low → RA → RA.entry → Ring | 16.2 | 17.2 | 8 |
| straight RJ | 1.3 | 1.8 | 50 |
| tele spawn | via Ring | 1.9 | 2.9 | 1011 |
| via Ring → RA.entry → RA.low → RA.entry → Ring | 5.3 | 8.7 | 36 |
| via Ring → RA.entry → RA.low → RA → RA.low → RA.entry → Ring | 10.3 | 17.1 | 35 |
| via RA.rox → RA.low → RA.entry → Ring | 6.3 | 9.1 | 31 |
| via Ring RJ | 1.9 | 3.1 | 27 |
| lifts spawn | via lifts.below → Ring | 2.7 | 3.1 | 400 |
| via lifts.below → Ring → RA.entry → RA.low → RA.entry → Ring | 8.7 | 11.9 | 13 |
| via lifts.below → SNG.ledge → SNG → SNG.lifts → lifts.below → Ring | 10.4 | 13.5 | 12 |
| via lifts.below → Ring → RA.entry → RA.low → RA → RA.low → RA.entry → Ring | 12.1 | 17.5 | 11 |
| via window RJ | 3.1 | 4 | 19 |
| YA | via window | 3 | 3.6 | 221 |
| via window → window.Quad | 3.3 | 4.3 | 168 |
| via YA → YA.up → YA.Quad | 5.4 | 7.5 | 76 |
| via YA → YA.box → window | 4.8 | 8.5 | 61 |
| via YA → YA.box → window → window.Quad | 5.5 | 8.7 | 42 |
| mh at SNG | via SNG.tele → Ring | 3.7 | 4.9 | 49 |
| via SNG → SNG.lifts → lifts.below → Ring | 6.1 | 7 | 16 |
| via SNG.ledge → SNG → SNG.lifts → lifts.below → Ring | 8.3 | 10 | 14 |
| via SNG.low → SNG.lifts → lifts.below → Ring | 11.5 | 12.3 | 12 |
| via SNG.low → SNG.tele → Ring | 6.6 | 7.2 | 12 |
| RA | via RA.low → RA.entry → Ring | 6.5 | 9.9 | 157 |
| via RA.entry → Ring | 6 | 9.2 | 84 |
| via RA.rox → SNG.tele → Ring | 9.2 | 13.1 | 28 |
| via RA.low → RA.rox → SNG.tele → Ring | 9.2 | 13.2 | 9 |
| via RA.low → RA.entry → Ring RJ | 5.1 | 8.7 | 23 |
| RA tunnel spawn | via RA.low → RA.entry → Ring | 6.1 | 7.8 | 81 |
| via RA.low → RA.rox → SNG.tele → Ring | 6.1 | 9.1 | 36 |
| via RA.low → RA → RA.low → RA.entry → Ring | 13 | 14.7 | 16 |
| via RA.low → RA → RA.entry → Ring | 13.9 | 14.5 | 11 |
| via hill | 1.7 | 2.1 | 5 |
| LG | via water → bridge.low → bridge.stairs → bridge.high → window → window.Quad | 9.6 | 12.7 | 8 |
| via water → bridge.low → bridge.stairs → bridge.high → window | 11 | 13 | 8 |
| via water → bridge.low → bridge.stairs → bridge.high → YA.entry → YA → YA.box → window → window.Quad | 12 | 12.4 | 6 |
| via water → bridge.low → bridge.stairs → bridge.high → YA.entry → YA → YA.box → window | 10.6 | 10.9 | 5 |
| PENT | via lifts → lifts.below → Ring | 10.3 | 14.5 | 19 |
| via lifts → window RJ | 6.1 | 8.9 | 18 |
| via lifts → window → window.Quad RJ | 6.7 | 7.9 | 9 |
| mh at Pent | via lifts → lifts.below → Ring | 10.3 | 14.5 | 19 |
| via lifts → window RJ | 6.1 | 8.9 | 18 |
| via lifts → window → window.Quad RJ | 6.7 | 7.9 | 9 |
| RL | via bridge.low → bridge.stairs → bridge.high → YA.entry → YA → YA.up → YA.Quad | 11.7 | 14.4 | 16 |
| via bridge.low → bridge.stairs → bridge.high → YA.entry → YA → YA.box → window | 10.5 | 16.3 | 14 |
| via bridge.low → bridge.stairs → bridge.high → window | 9.4 | 11.7 | 12 |
| via bridge.low → bridge.stairs → bridge.high → YA.entry → YA → YA.box → YA → YA.up → YA.Quad | 14.9 | 17 | 11 |
| via bridge.low → bridge.stairs → bridge.high → window → window.Quad | 10.7 | 14.8 | 9 |
To PENT
| from | way | fast | typical | runs |
|---|
| lifts spawn | straight | 0.8 | 3.1 | 141 |
| via lifts.below → Ring → Quad → window | 5.1 | 5.4 | 10 |
| via lifts.below → Ring → Quad → window.Quad → window | 5.7 | 7.2 | 8 |
| straight RJ | 1.8 | 4.7 | 5 |
| via window RJ | 2.5 | 4.3 | 5 |
| QUAD | via window | 2.4 | 3.7 | 57 |
| via window.Quad → window | 2.6 | 5 | 43 |
| via YA.Quad → YA.up → YA → YA.box → window | 5.6 | 7.6 | 21 |
| via YA.Quad → YA.up → YA.entry → bridge.high → window | 6.6 | 8.8 | 11 |
| via window → lifts | 5 | 7.4 | 6 |
| YA | via window | 2.4 | 3.1 | 147 |
| via YA → YA.box → window | 5.9 | 8 | 42 |
| via window → lifts | 4.4 | 4.9 | 10 |
| via YA → YA.entry → bridge.high → window | 5.9 | 7.7 | 9 |
| via YA → YA.box → YA → YA.box → window | 11.4 | 12.1 | 9 |
| LG | via water → water.tunnel | 5.2 | 5.9 | 87 |
| via water → water.LG → water → water.tunnel | 7 | 9.7 | 17 |
| via water → bridge.low → water → water.tunnel | 9.1 | 10 | 7 |
| via water → water.LG → water → water.LG → water → water.tunnel | 10.5 | 11.1 | 5 |
| via water.rox → water.LG → water → water.tunnel | 9.7 | 9.7 | 5 |
| tele spawn | via Ring → Quad → window | 5.9 | 7.1 | 25 |
| via Ring → Quad → window.Quad → window | 6.2 | 7.5 | 11 |
| via Ring → Quad → YA.Quad → YA.up → YA → YA.box → window | 9.6 | 10.1 | 10 |
| mh at hill | via bridge.low → water → water.tunnel | 6.4 | 8.1 | 17 |
| via bridge.low → water → water.LG → water → water.tunnel | 9.7 | 10.2 | 12 |
| via bridge.low → water.LG → water → water.tunnel | 9.2 | 10.7 | 6 |
| via bridge.low → bridge.stairs → bridge.high → YA.entry → YA → YA.box → window | 12 | 12 | 5 |
| RL | via water → water.tunnel | 6.4 | 11.3 | 29 |
| via bridge.low → water → water.tunnel | 9.1 | 9.6 | 9 |
| via bridge.low → bridge.stairs → bridge.high → YA.entry → YA → YA.box → window | 11.4 | 14.7 | 9 |
| via water → water.LG → water → water.tunnel | 9.2 | 12.1 | 7 |
| via bridge.low → bridge.stairs → bridge.high → window | 10.4 | 12.8 | 5 |
| RA tunnel spawn | via hill → bridge.low → water → water.LG → water → water.tunnel | 9.7 | 11 | 7 |
| via hill → bridge.low → water → water.tunnel | 9.2 | 9.4 | 5 |
To RA
| from | way | fast | typical | runs |
|---|
| QUAD | via Ring → RA.entry → RA.low | 3.3 | 5.9 | 130 |
| via hill → RA.tunnel → RA.low | 9.4 | 12.6 | 13 |
| via window.Quad → Quad → Ring → RA.entry → RA.low | 10 | 12.4 | 12 |
| via Ring → hill → RA.tunnel → RA.low | 12.7 | 14.4 | 6 |
| via Ring → RA.entry → RA.low RJ | 4.2 | 6.3 | 28 |
| tele spawn | via Ring → RA.entry → RA.low | 3.5 | 4.5 | 226 |
| via RA.rox → RA.low | 6.2 | 8.2 | 95 |
| via Ring → Quad → Ring → RA.entry → RA.low | 10.7 | 14.2 | 13 |
| via Ring → RA.entry → RA.low RJ | 4.4 | 6.5 | 19 |
| via RA.rox → RA.low RJ | 7.4 | 9.6 | 11 |
| mh at SNG | via SNG.tele → Ring → RA.entry → RA.low | 4.7 | 6.8 | 51 |
| via SNG.tele → RA.rox → RA.low | 8.4 | 10.4 | 46 |
| via SNG.low → SNG.tele → Ring → RA.entry → RA.low | 7.8 | 8.6 | 11 |
| via SNG → SNG.lifts → lifts.below → Ring → RA.entry → RA.low | 8.9 | 9.6 | 10 |
| via SNG.tele → Ring → RA.entry → RA.low RJ | 6.5 | 7.2 | 12 |
| lifts spawn | via lifts.below → Ring → RA.entry → RA.low | 5 | 6.1 | 63 |
| via lifts.below → Ring → Quad → Ring → RA.entry → RA.low | 7.6 | 11.3 | 9 |
| via lifts.below → SNG.ledge → SNG → SNG.MH → SNG.tele → Ring → RA.entry → RA.low | 15.5 | 17.1 | 6 |
| via window → Quad → Ring → RA.entry → RA.low RJ | 8.6 | 11.4 | 7 |
| RA tunnel spawn | via RA.low | 5.5 | 6.9 | 128 |
| via hill → RA.tunnel → RA.low | 13.2 | 14.9 | 12 |
| via RA.low → RA.entry → Ring → RA.entry → RA.low | 9.5 | 10.6 | 12 |
| via RA.low → RA.rox → SNG.tele → Ring → RA.entry → RA.low | 9.9 | 10.1 | 10 |
| via RA.low RJ | 4.5 | 6 | 12 |
| mh at hill | via RA.tunnel → RA.low | 7.2 | 9.8 | 98 |
| via RA.tunnel → RA.low → RA.rox → SNG.tele → Ring → RA.entry → RA.low | 11.6 | 12.5 | 7 |
| via RA.tunnel → RA.low → RA.entry → Ring → RA.entry → RA.low | 13.3 | 15 | 7 |
| via RA.tunnel → RA.low RJ | 6.6 | 8 | 13 |
| via RA.tunnel RJ | 5.1 | 5.3 | 6 |
| YA | via window → Quad → Ring → RA.entry → RA.low | 7 | 9.1 | 15 |
| via window → window.Quad → Quad → Ring → RA.entry → RA.low | 8.7 | 12.6 | 13 |
| LG | via water → bridge.low → hill → RA.tunnel → RA.low | 14.2 | 15.1 | 9 |
| PENT | via lifts → lifts.below → Ring → RA.entry → RA.low | 14.9 | 19.3 | 16 |
| via lifts → window → Quad → Ring → RA.entry → RA.low RJ | 14.4 | 17.1 | 6 |
| mh at Pent | via lifts → lifts.below → Ring → RA.entry → RA.low | 14.9 | 19.3 | 16 |
| via lifts → window → Quad → Ring → RA.entry → RA.low RJ | 14.4 | 17.1 | 6 |
To YA
| from | way | fast | typical | runs |
|---|
| QUAD | via YA.Quad → YA.up → YA | 2.7 | 4.3 | 350 |
| via YA.Quad → YA.up | 2.4 | 3.2 | 63 |
| via YA.Quad → YA.up → YA.entry → YA | 3.8 | 6.1 | 32 |
| via YA.Quad → YA.up → YA.entry → bridge.high → YA.entry → YA | 5.2 | 9 | 17 |
| via YA.Quad → YA.up → YA RJ | 4.2 | 9.1 | 28 |
| tele spawn | via Ring → Quad → YA.Quad → YA.up → YA | 4.9 | 6.5 | 175 |
| via Ring → Quad → YA.Quad → YA.up | 4.6 | 5.4 | 29 |
| via Ring → Quad → YA.Quad → YA.up → YA.entry → YA | 6.2 | 7.5 | 16 |
| via Ring → RA.entry → Ring → Quad → YA.Quad → YA.up → YA | 9.4 | 12.5 | 6 |
| via Ring → Quad → YA.Quad → YA.up → YA RJ | 5.5 | 7.4 | 14 |
| lifts spawn | via lifts.below → Ring → Quad → YA.Quad → YA.up → YA | 6.3 | 7.6 | 36 |
| via lifts.below → Ring → Quad → YA.Quad → YA.up | 6.4 | 6.8 | 11 |
| RL | via bridge.low → bridge.stairs → bridge.high → YA.entry → YA | 6.7 | 10.5 | 175 |
| via bridge.stairs → bridge.high → YA.entry → YA | 8 | 13.7 | 57 |
| via water → bridge.low → bridge.stairs → bridge.high → YA.entry → YA | 8.8 | 10.4 | 14 |
| via bridge.low → water → bridge.low → bridge.stairs → bridge.high → YA.entry → YA | 11.1 | 12.3 | 8 |
| via bridge.low → bridge.stairs → bridge.high → YA.entry → YA RJ | 9.1 | 15.4 | 26 |
| LG | via water → bridge.low → bridge.stairs → bridge.high → YA.entry → YA | 6.8 | 10.1 | 59 |
| via water.rox → water → bridge.low → bridge.stairs → bridge.high → YA.entry → YA | 9.2 | 9.9 | 20 |
| via water → water.LG → water → bridge.low → bridge.stairs → bridge.high → YA.entry → YA | 11.3 | 13.2 | 15 |
| via bridge.low → bridge.stairs → bridge.high → YA.entry → YA | 7.4 | 8.3 | 13 |
| via water → bridge.low → RL → bridge.low → bridge.stairs → bridge.high → YA.entry → YA | 14.1 | 16.6 | 10 |
| mh at SNG | via SNG.tele → Ring → Quad → YA.Quad → YA.up → YA | 7.9 | 8.8 | 8 |
| mh at hill | via bridge.low → bridge.stairs → bridge.high → YA.entry → YA | 7.4 | 10.6 | 38 |
| via bridge.low → RL → bridge.low → bridge.stairs → bridge.high → YA.entry → YA | 12.8 | 17 | 18 |
| via bridge.low → water → bridge.low → bridge.stairs → bridge.high → YA.entry → YA | 11.2 | 15.1 | 13 |
| straight | 0.6 | 0.8 | 12 |
| via RA.tunnel → RA.low → RA.entry → Ring → Quad → YA.Quad → YA.up → YA | 11.2 | 14.4 | 11 |
| RA tunnel spawn | via RA.low → RA.entry → Ring → Quad → YA.Quad → YA.up → YA | 8.5 | 10.5 | 17 |
| via hill → bridge.low → bridge.stairs → bridge.high → YA.entry → YA | 8.8 | 10.3 | 14 |
| via hill → bridge.low → RL → bridge.low → bridge.stairs → bridge.high → YA.entry → YA | 16.1 | 18 | 8 |
| via RA.low → RA.rox → SNG.tele → Ring → Quad → YA.Quad → YA.up → YA | 11.1 | 12.4 | 8 |
| via hill → bridge.low → water → bridge.low → bridge.stairs → bridge.high → YA.entry → YA | 11.8 | 12.1 | 6 |
| RA | via RA.low → RA.entry → Ring → Quad → YA.Quad → YA.up → YA | 12.2 | 13.5 | 14 |
| via RA.entry → Ring → Quad → YA.Quad → YA.up → YA | 9.3 | 15.4 | 6 |
| PENT | via water.tunnel → water → water.GL → water → bridge.low → bridge.stairs → bridge.high → YA.entry → YA | 16.2 | 16.6 | 5 |
| via water.tunnel → water → bridge.low → bridge.stairs → bridge.high → YA.entry → YA | 14.7 | 16.1 | 5 |
| mh at Pent | via water.tunnel → water → water.GL → water → bridge.low → bridge.stairs → bridge.high → YA.entry → YA | 16.2 | 16.6 | 5 |
| via water.tunnel → water → bridge.low → bridge.stairs → bridge.high → YA.entry → YA | 14.7 | 16.1 | 5 |
To MH at SNG
| from | way | fast | typical | runs |
|---|
| tele spawn | straight | 1.1 | 2.6 | 356 |
| via SNG.ledge → SNG | 6.4 | 8.4 | 62 |
| via SNG.ledge | 3.4 | 5.1 | 11 |
| via Ring → RA.entry → RA.low → RA.rox → SNG.tele | 9.5 | 17.7 | 10 |
| straight RJ | 2.4 | 3.3 | 14 |
| RA | via RA.rox → SNG.tele | 9.3 | 11.7 | 60 |
| via RA.rox → SNG.tele → SNG.ledge → SNG | 16.3 | 17.3 | 10 |
| via RA.low → RA.rox → SNG.tele | 10.5 | 12.8 | 7 |
| via RA.rox → SNG.tele RJ | 9.6 | 11.8 | 13 |
| RA tunnel spawn | via RA.low → RA.rox → SNG.tele | 6.2 | 7.5 | 81 |
| via RA.low → RA → RA.rox → SNG.tele | 16.2 | 19.7 | 6 |
| via RA.low → RA.rox → SNG.tele → SNG.ledge → SNG | 11.8 | 14.4 | 6 |
| lifts spawn | via lifts.below → SNG.ledge → SNG | 6.3 | 10.8 | 59 |
| via lifts.below → SNG.lifts → SNG.ledge → SNG | 7 | 13.7 | 44 |
| via lifts.below → Ring → RA.entry → RA.low → RA.rox → SNG.tele | 16.2 | 18.1 | 5 |
| mh at hill | via RA.tunnel → RA.low → RA.rox → SNG.tele | 8.4 | 10.4 | 73 |
| YA | via window → Quad → Ring → lifts.below → SNG.ledge → SNG | 11.3 | 13 | 5 |
| QUAD | via Ring → lifts.below → SNG.lifts → SNG.ledge → SNG | 10 | 13.1 | 30 |
| via Ring → lifts.below → SNG.ledge → SNG | 7.8 | 9.5 | 14 |
| via Ring → RA.entry → RA.low → RA.rox → SNG.tele | 11.9 | 15.1 | 14 |
| via Ring → RA.entry → RA.low → RA → RA.rox → SNG.tele | 12.5 | 16 | 13 |
| via hill → RA.tunnel → RA.low → RA.rox → SNG.tele | 11.7 | 17.4 | 12 |
| LG | via water → bridge.low → hill → RA.tunnel → RA.low → RA.rox → SNG.tele | 14.2 | 15.4 | 15 |
| PENT | via lifts → lifts.below → SNG.lifts → SNG.ledge → SNG | 16.2 | 18.9 | 23 |
| via lifts → lifts.below → SNG.ledge → SNG | 15.3 | 17.7 | 20 |
| mh at Pent | via lifts → lifts.below → SNG.lifts → SNG.ledge → SNG | 16.2 | 18.9 | 23 |
| via lifts → lifts.below → SNG.ledge → SNG | 15.3 | 17.7 | 20 |
To MH at hill
| from | way | fast | typical | runs |
|---|
| QUAD | straight | 0.5 | 0.8 | 417 |
| via Ring | 1.3 | 3.1 | 80 |
| via YA.Quad → Quad | 3.2 | 3.8 | 12 |
| straight RJ | 0.7 | 2.7 | 18 |
| via Ring RJ | 1.4 | 3.9 | 11 |
| RA tunnel spawn | straight | 0.8 | 1.1 | 936 |
| via RA.low → RA.entry → Ring | 9.4 | 11.3 | 12 |
| via RA.low → RA.entry → Ring → Quad | 8.7 | 10 | 8 |
| via RA.low → RA.rox → SNG.tele → Ring | 9.2 | 11 | 5 |
| straight RJ | 0.9 | 1.2 | 11 |
| tele spawn | via Ring | 2.2 | 3.3 | 246 |
| via Ring → Quad | 2.5 | 3.6 | 129 |
| via Ring → RA.entry → RA.low → RA → RA.low → RA.entry → Ring | 11.1 | 14 | 15 |
| via Ring → RA.entry → RA.low → RA.entry → Ring | 5.6 | 8.1 | 11 |
| via RA.rox → RA.low → RA.entry → Ring | 7 | 8.8 | 10 |
| lifts spawn | via lifts.below → Ring | 2.6 | 3.2 | 181 |
| via lifts.below → Ring → Quad | 3.4 | 4.7 | 41 |
| via lifts.below → Ring → RA.entry → RA.low → RA.entry → Ring | 10.6 | 11 | 6 |
| via lifts.below → Ring RJ | 5.4 | 6 | 5 |
| mh at SNG | via SNG.tele → Ring | 5.4 | 6.7 | 13 |
| via SNG → SNG.lifts → lifts.below → Ring | 6.2 | 7 | 9 |
| via SNG.ledge → SNG → SNG.lifts → lifts.below → Ring | 7.4 | 8.8 | 7 |
| via SNG.tele → Ring → Quad | 4.6 | 4.8 | 5 |
| LG | via water → bridge.low | 4 | 5.6 | 154 |
| via water → water.LG → water → bridge.low | 7.1 | 9.3 | 21 |
| via bridge.low | 3.2 | 4.5 | 19 |
| via water.rox → water.LG → water → bridge.low | 9.1 | 10.8 | 10 |
| via water → water.GL → water → bridge.low | 7.4 | 7.6 | 8 |
| YA | via window → Quad | 4.2 | 6.9 | 28 |
| via window → window.Quad → Quad | 4.6 | 5.7 | 21 |
| via window → Quad → Ring | 4.7 | 6.7 | 17 |
| via YA → YA.entry → bridge.high → bridge.low | 3.6 | 6.2 | 15 |
| via window → window.Quad → Quad → Ring | 6.1 | 7.7 | 10 |
| RL | via bridge.low | 4.7 | 8.5 | 48 |
| via water → bridge.low | 7.2 | 10.1 | 15 |
| via water → water.LG → water → bridge.low | 9.1 | 10.4 | 14 |
| via bridge.low → water.LG → water → bridge.low | 8.5 | 8.9 | 9 |
| via water → water.GL → bridge.low | 7.4 | 8.1 | 9 |
| RA | via RA.low → RA.entry → Ring | 7 | 10.4 | 34 |
| via RA.low → RA.entry → Ring → Quad | 6.9 | 12.2 | 22 |
| via RA.entry → Ring | 6.6 | 8.5 | 21 |
| via RA.entry → Ring → Quad | 9.5 | 11.7 | 14 |
| via RA.rox → SNG.tele → Ring | 9.1 | 11.8 | 7 |
| PENT | via lifts → lifts.below → Ring | 11.8 | 13 | 5 |
| via water.tunnel → water → bridge.low | 9.8 | 9.8 | 5 |
| mh at Pent | via lifts → lifts.below → Ring | 11.8 | 13 | 5 |
| via water.tunnel → water → bridge.low | 9.8 | 9.8 | 5 |
To MH at Pent
| from | way | fast | typical | runs |
|---|
| lifts spawn | straight | 0.8 | 3.1 | 141 |
| via lifts.below → Ring → Quad → window | 5.1 | 5.4 | 10 |
| via lifts.below → Ring → Quad → window.Quad → window | 5.7 | 7.2 | 8 |
| straight RJ | 1.8 | 4.7 | 5 |
| via window RJ | 2.5 | 4.3 | 5 |
| QUAD | via window | 2.4 | 3.7 | 57 |
| via window.Quad → window | 2.6 | 5 | 43 |
| via YA.Quad → YA.up → YA → YA.box → window | 5.6 | 7.6 | 21 |
| via YA.Quad → YA.up → YA.entry → bridge.high → window | 6.6 | 8.8 | 11 |
| via window → lifts | 5 | 7.4 | 6 |
| YA | via window | 2.4 | 3.1 | 147 |
| via YA → YA.box → window | 5.9 | 8 | 42 |
| via window → lifts | 4.4 | 4.9 | 10 |
| via YA → YA.entry → bridge.high → window | 5.9 | 7.7 | 9 |
| via YA → YA.box → YA → YA.box → window | 11.4 | 12.1 | 9 |
| LG | via water → water.tunnel | 5.2 | 5.9 | 87 |
| via water → water.LG → water → water.tunnel | 7 | 9.7 | 17 |
| via water → bridge.low → water → water.tunnel | 9.1 | 10 | 7 |
| via water → water.LG → water → water.LG → water → water.tunnel | 10.5 | 11.1 | 5 |
| via water.rox → water.LG → water → water.tunnel | 9.7 | 9.7 | 5 |
| tele spawn | via Ring → Quad → window | 5.9 | 7.1 | 25 |
| via Ring → Quad → window.Quad → window | 6.2 | 7.5 | 11 |
| via Ring → Quad → YA.Quad → YA.up → YA → YA.box → window | 9.6 | 10.1 | 10 |
| mh at hill | via bridge.low → water → water.tunnel | 6.4 | 8.1 | 17 |
| via bridge.low → water → water.LG → water → water.tunnel | 9.7 | 10.2 | 12 |
| via bridge.low → water.LG → water → water.tunnel | 9.2 | 10.7 | 6 |
| via bridge.low → bridge.stairs → bridge.high → YA.entry → YA → YA.box → window | 12 | 12 | 5 |
| RL | via water → water.tunnel | 6.4 | 11.3 | 29 |
| via bridge.low → water → water.tunnel | 9.1 | 9.6 | 9 |
| via bridge.low → bridge.stairs → bridge.high → YA.entry → YA → YA.box → window | 11.4 | 14.7 | 9 |
| via water → water.LG → water → water.tunnel | 9.2 | 12.1 | 7 |
| via bridge.low → bridge.stairs → bridge.high → window | 10.4 | 12.8 | 5 |
| RA tunnel spawn | via hill → bridge.low → water → water.LG → water → water.tunnel | 9.7 | 11 | 7 |
| via hill → bridge.low → water → water.tunnel | 9.2 | 9.4 | 5 |
To RL
| from | way | fast | typical | runs |
|---|
| YA | via window → bridge.high | 2.6 | 3.3 | 179 |
| via YA → YA.box → window → bridge.high | 3.8 | 8.1 | 57 |
| via window → bridge.high → bridge.low | 3.9 | 5.6 | 47 |
| via YA → YA.entry → bridge.high → bridge.low | 4 | 6.4 | 28 |
| via YA → YA.entry → bridge.high | 3.8 | 5.5 | 23 |
| LG | via water → bridge.low | 3.2 | 4.7 | 92 |
| via bridge.low | 2.9 | 4.1 | 39 |
| via water → water.LG → water → bridge.low | 5.8 | 7.7 | 13 |
| via water.rox → water → bridge.low | 6.1 | 7.1 | 12 |
| via water → bridge.low → water → bridge.low | 6.3 | 8 | 10 |
| mh at hill | via bridge.low | 3.7 | 4.6 | 234 |
| via bridge.low → water → bridge.low | 6.2 | 7.5 | 33 |
| via bridge.low → water.LG → water → bridge.low | 6.8 | 7.9 | 15 |
| straight | 0.9 | 0.9 | 11 |
| via bridge.low → water → water.LG → water → bridge.low | 8.6 | 9.3 | 9 |
| QUAD | via hill → bridge.low | 3.8 | 5.2 | 35 |
| via window → bridge.high | 3.2 | 4.2 | 34 |
| via YA.Quad → YA.up → YA → YA.box → window → bridge.high | 5.3 | 8 | 34 |
| via YA.Quad → YA.up → YA.entry → bridge.high → bridge.low | 4.7 | 5.7 | 21 |
| via YA.Quad → YA.up → YA.entry → bridge.high | 4.1 | 4.2 | 15 |
| RA tunnel spawn | via hill → bridge.low | 4.8 | 5.5 | 133 |
| via hill → bridge.low → water → bridge.low | 7.5 | 9.9 | 16 |
| via hill → bridge.low → water.LG → water → bridge.low | 8.6 | 9.8 | 8 |
| via hill → bridge.low → water → water.LG → water → bridge.low | 12.5 | 12.9 | 5 |
| lifts spawn | via lifts.below → Ring → hill → bridge.low | 6.5 | 8.3 | 10 |
| via lifts.below → Ring → Quad → window → bridge.high | 6.4 | 7 | 10 |
| tele spawn | via Ring → Quad → YA.Quad → YA.up → YA → YA.box → window → bridge.high | 7.9 | 9.9 | 21 |
| via Ring → hill → bridge.low | 6 | 8.7 | 18 |
| via Ring → Quad → window → bridge.high | 7 | 8.3 | 16 |
| via Ring → Quad → hill → bridge.low | 7.1 | 7.5 | 14 |
| via Ring → Quad → YA.Quad → YA.up → YA.entry → bridge.high → bridge.low | 7.6 | 7.9 | 13 |
| PENT | via water.tunnel → water → bridge.low | 10.1 | 13.4 | 10 |
| mh at Pent | via water.tunnel → water → bridge.low | 10.1 | 13.4 | 10 |
| RA | via RA.low → RA.entry → Ring → hill → bridge.low | 12.3 | 16.3 | 7 |
To LG
| from | way | fast | typical | runs |
|---|
| mh at hill | via bridge.low → water | 3.5 | 5.1 | 243 |
| via bridge.low | 2.5 | 3.4 | 221 |
| via bridge.low → water → bridge.low → water | 4.7 | 6.8 | 20 |
| via bridge.low → water.GL → water | 5.3 | 7.6 | 16 |
| via bridge.low → water → water.GL → water | 9 | 9.5 | 11 |
| RL | via water | 3.2 | 4.7 | 145 |
| via bridge.low → water | 4.2 | 5.8 | 58 |
| via bridge.low | 3.3 | 6.1 | 44 |
| via bridge.low → bridge.stairs → bridge.high | 5.6 | 8.3 | 15 |
| via bridge.low → water → water.rox → water | 6.6 | 8.6 | 7 |
| YA | via YA → YA.entry → bridge.high → water | 3.9 | 5.8 | 41 |
| via YA → YA.entry → bridge.high | 3.4 | 5.1 | 28 |
| via window → bridge.high | 3.3 | 5.2 | 26 |
| via window → bridge.high → RL → water | 5.2 | 7.7 | 19 |
| via window → bridge.high → water | 4.5 | 5.1 | 17 |
| RA tunnel spawn | via hill → bridge.low → water | 4.9 | 6.4 | 122 |
| via hill → bridge.low | 3.9 | 4.7 | 117 |
| via hill → bridge.low → water → bridge.low → water | 7.7 | 9.3 | 9 |
| via hill → bridge.low → water.GL → water | 6.8 | 7 | 5 |
| via hill → bridge.low → RL → bridge.low | 8.6 | 9.2 | 5 |
| QUAD | via hill → bridge.low → water | 4 | 6.3 | 31 |
| via hill → bridge.low | 3.1 | 4.1 | 30 |
| via YA.Quad → YA.up → YA.entry → bridge.high → water | 5.1 | 6.5 | 15 |
| via YA.Quad → YA.up → YA.entry → bridge.high → bridge.low → water | 6.5 | 6.7 | 9 |
| via YA.Quad → YA.up → YA.entry → bridge.high | 4 | 4.6 | 7 |
| PENT | via water.tunnel → water | 5.3 | 9.1 | 24 |
| via water.tunnel → water → water.GL → water | 12.1 | 12.3 | 8 |
| mh at Pent | via water.tunnel → water | 5.3 | 9.1 | 24 |
| via water.tunnel → water → water.GL → water | 12.1 | 12.3 | 8 |
| tele spawn | via Ring → hill → bridge.low → water | 5.6 | 8 | 27 |
| via Ring → hill → bridge.low | 5.3 | 6.6 | 23 |
| via Ring → Quad → hill → bridge.low | 6.1 | 6.8 | 14 |
| via Ring → Quad → hill → bridge.low → water | 7 | 8.1 | 13 |
| via Ring → Quad → YA.Quad → YA.up → YA.entry → bridge.high → water | 8.7 | 10 | 10 |
| lifts spawn | via lifts.below → Ring → hill → bridge.low → water | 6.3 | 9.3 | 26 |
| via lifts.below → Ring → hill → bridge.low | 5.4 | 6.5 | 15 |
| via Pent → water.tunnel → water | 9.7 | 11.9 | 9 |
| via Pent → water.tunnel → water → water.GL → water | 14.6 | 15.3 | 5 |
Fast is the 10th percentile of the runs that took that way (25th when under 15 runs), typical the median. Enemies on the way only slow you down: pick the way that is clear, and count the item against the fast number.
Travel times between key rooms fast / typical without a rocket jump · RJ = fast with one
| from \ to | quad | red | YA | RL | LG | SNG mega | hill mega | Pent room | tele | RA tunnel | lifts |
|---|
| quad | · | 4 / 10 · RJ 6 | 3 / 6 · RJ 6 | 4 / 8 · RJ 8 | 5 / 10 · RJ 11 | 10 / 15 · RJ 11 | 0 / 3 · RJ 1 | 3 / 8 · RJ 7 | 7 / 14 · RJ 8 | 2 / 8 · RJ 4 | 3 / 13 · RJ 8 |
|---|
| red | 6 / 11 · RJ 5 | · | 9 / 15 · RJ 14 | 12 / 17 | 11 / 18 | 10 / 14 · RJ 8 | 7 / 13 · RJ 7 | 13 / 17 · RJ 20 | 6 / 9 · RJ 6 | 5 / 16 · RJ 9 | 16 / 22 · RJ 19 |
|---|
| YA | 3 / 7 · RJ 5 | 7 / 14 · RJ 11 | · | 3 / 7 · RJ 5 | 4 / 9 | 12 / 19 · RJ 16 | 5 / 12 · RJ 8 | 3 / 7 · RJ 5 | 1 / 18 · RJ 14 | 7 / 14 · RJ 9 | 3 / 10 · RJ 7 |
|---|
| RL | 10 / 16 · RJ 13 | 13 / 20 | 7 / 12 · RJ 8 | · | 4 / 7 | 7 / 19 | 6 / 11 · RJ 15 | 8 / 15 · RJ 13 | 1 / 15 | 8 / 14 · RJ 16 | 2 / 17 · RJ 17 |
|---|
| LG | 10 / 17 · RJ 13 | 13 / 17 | 7 / 13 · RJ 13 | 3 / 7 | · | 15 / 20 | 4 / 8 · RJ 8 | 5 / 10 | 1 / 15 | 7 / 11 | 9 / 15 · RJ 15 |
|---|
| SNG mega | 5 / 12 · RJ 7 | 7 / 11 · RJ 6 | 8 / 17 · RJ 10 | 9 / 15 | 9 / 14 | · | 6 / 11 · RJ 11 | 9 / 16 · RJ 14 | 1 / 3 · RJ 1 | 8 / 14 · RJ 14 | 15 / 22 · RJ 15 |
|---|
| hill mega | 7 / 14 · RJ 1 | 8 / 12 · RJ 5 | 8 / 15 · RJ 5 | 4 / 6 · RJ 5 | 3 / 5 | 8 / 12 · RJ 9 | · | 8 / 13 · RJ 13 | 5 / 9 · RJ 8 | 1 / 3 · RJ 1 | 1 / 17 · RJ 18 |
|---|
| Pent room | 10 / 18 · RJ 6 | 16 / 20 · RJ 13 | 11 / 17 · RJ 13 | 9 / 18 · RJ 12 | 6 / 12 | 15 / 18 · RJ 18 | 10 / 15 · RJ 9 | · | 14 / 20 · RJ 18 | 14 / 16 · RJ 13 | 2 / 6 · RJ 2 |
|---|
| tele | 2 / 3 · RJ 3 | 4 / 7 · RJ 5 | 5 / 8 · RJ 6 | 7 / 12 · RJ 14 | 7 / 12 · RJ 11 | 1 / 3 · RJ 2 | 2 / 5 · RJ 5 | 6 / 11 · RJ 13 | · | 5 / 12 · RJ 6 | 5 / 13 · RJ 13 |
|---|
| RA tunnel | 6 / 12 · RJ 7 | 6 / 8 · RJ 3 | 9 / 16 · RJ 15 | 5 / 7 · RJ 7 | 4 / 6 · RJ 6 | 6 / 10 · RJ 11 | 1 / 1 · RJ 1 | 10 / 16 · RJ 17 | 4 / 6 · RJ 5 | · | 12 / 18 · RJ 19 |
|---|
| lifts | 3 / 3 · RJ 3 | 5 / 10 · RJ 9 | 6 / 12 · RJ 12 | 6 / 13 · RJ 10 | 6 / 12 · RJ 16 | 6 / 12 · RJ 16 | 3 / 4 · RJ 5 | 1 / 4 · RJ 2 | 9 / 14 · RJ 12 | 3 / 11 · RJ 7 | · |
|---|
Getting out of a lock
In the half-minute before a locked team got out, someone had taken a yellow (two breaks in three) and someone had a rocket launcher (two in three); a red is in one break in three, a quad in one in eight. The mega that is part of a break is the hill one.