The flood is usually the YA room, the only real armor. GA helps but does not stand up to a stacked-on-stacked fight. Flooding quad early matters.
Top-down from the analyzer's room meshes. Circles are items (quad green, red armor red, yellow gold, mega blue, RL orange, LG purple); diamonds are the named spawn points.
| Item | Room | Respawn |
|---|---|---|
| Quad | box | 60 s |
| Yellow armor | YA | 20 s |
| Green armor | GA | 20 s |
| Mega health | MH | 20 s after the holder is back at 100 |
| Rocket launcher | RL | 30 s |
| Grenade launcher | GL | 30 s |
| Super nailgun | MH | 30 s |
| Super nailgun | GL | 30 s |
| Nailgun | start | 30 s |
| Super shotgun | SSG | 30 s |
no red; one mega. Quad is entered by the GL side or the stairs.
The names are the ones players use (confirmed by Peter). The percentage is from 60 one-second games: the share of spawns there, with the team locked, that ended inside 14 s. Which way to go off a spawn is an item-timer decision, not a fixed room; the Game Report shows the clock for every moment.
| from | way | fast | typical | runs |
|---|---|---|---|---|
| quad healthpaks spawn | straight | 0.9 | 1.9 | 493 |
| via GL.Quad → Quad | 3.5 | 4.9 | 16 | |
| via Quad.stairs → Quad | 3.2 | 9.1 | 15 | |
| via GL.Quad → GL → GL.stairs → YA → GL.stairs → GL → GL.Quad → Quad | 15.1 | 18.6 | 14 | |
| straight RJ | 1.2 | 5.6 | 41 | |
| GL spawn | via Quad | 1.7 | 3 | 189 |
| via GL → GL.Quad → Quad | 3 | 5.8 | 20 | |
| via GL → GL.stairs → YA → GL.stairs → GL → GL.Quad → Quad | 11.9 | 15.8 | 16 | |
| via Quad → Quad.stairs → Quad | 7.6 | 10.9 | 10 | |
| via Quad RJ | 2 | 7.6 | 18 | |
| crossing spawn | via Quad.stairs → Quad | 3.1 | 4.6 | 169 |
| via Quad.stairs → Quad → GL.Quad → GL → GL.stairs → YA → GL.stairs → GL → GL.Quad → Quad | 17.1 | 21.9 | 13 | |
| via MH.low → MH.rox → MH → cross → Quad.stairs → Quad | 9.6 | 11 | 10 | |
| via Quad.stairs → Quad → GL.Quad → Quad | 6.6 | 7.1 | 9 | |
| via Quad.stairs → Quad RJ | 4.4 | 6.1 | 20 | |
| MH | via cross → Quad.stairs → Quad | 4.3 | 8.3 | 16 |
| via MH.entry → cross → Quad.stairs → Quad | 7.4 | 9.3 | 9 | |
| MH low spawn | via cross → Quad.stairs → Quad | 4.4 | 6.8 | 27 |
| via MH.rox → MH → cross → Quad.stairs → Quad | 8.6 | 9.1 | 13 | |
| via MH.entry → cross → Quad.stairs → Quad | 6.3 | 7.3 | 10 | |
| via MH.SNG → MH.low → cross → Quad.stairs → Quad | 9.4 | 10.1 | 5 | |
| via MH.rox → MH → MH.entry → cross → Quad.stairs → Quad | 9.3 | 10.8 | 5 | |
| door spawn | via cross → Quad.stairs → Quad | 4.7 | 6.2 | 47 |
| via cross → MH.low → MH.rox → MH → cross → Quad.stairs → Quad | 10.1 | 12 | 5 | |
| YA | via GL.stairs → GL → GL.Quad → Quad | 6.7 | 10.9 | 57 |
| via GL.stairs → GL → GL.Quad → Quad RJ | 9.6 | 14.7 | 21 | |
| RL | via cross.water → cross → Quad.stairs → Quad | 6.7 | 7.9 | 24 |
| via water.RL → RL → cross.water → cross → Quad.stairs → Quad | 12 | 12.3 | 5 | |
| via cross.water → cross → Quad.stairs → Quad RJ | 8.6 | 13.6 | 6 | |
| spikes spawn | via YA.spikes → YA → GL.stairs → GL → GL.Quad → Quad | 10.1 | 15.3 | 11 |
| from | way | fast | typical | runs |
|---|---|---|---|---|
| spikes spawn | via YA.spikes | 1.9 | 2.7 | 802 |
| via SSG.spikes → spikes → YA.spikes | 4.2 | 5.9 | 17 | |
| via SSG.spikes → SSG → bridge → door → cross → Quad.stairs → Quad → GL.Quad → GL → GL.stairs | 11.9 | 12.9 | 7 | |
| via SSG.spikes → SSG → bridge → GA → bridge → SSG → SSG.spikes → spikes → YA.spikes | 10 | 10.2 | 5 | |
| via YA.spikes RJ | 2.8 | 3 | 13 | |
| GL spawn | via GL → GL.stairs | 3.1 | 4 | 1263 |
| via Quad → GL.Quad → GL → GL.stairs | 5.5 | 8.6 | 103 | |
| via GL → GL.rox → GL → GL.stairs | 6.2 | 7.9 | 59 | |
| via Quad → Quad.box → Quad → GL.Quad → GL → GL.stairs | 8.7 | 13.3 | 45 | |
| via GL → GL.stairs RJ | 3.6 | 5.8 | 62 | |
| quad healthpaks spawn | via GL.Quad → GL → GL.stairs | 4.2 | 5.8 | 894 |
| via Quad.box → Quad → GL.Quad → GL → GL.stairs | 7.3 | 10.7 | 115 | |
| via GL.Quad → GL → GL.rox → GL → GL.stairs | 7.4 | 9.5 | 51 | |
| via Quad.stairs → Quad → GL.Quad → GL → GL.stairs | 7 | 11 | 45 | |
| via GL.Quad → GL → GL.stairs RJ | 5 | 8.1 | 63 | |
| QUAD | via Quad → GL.Quad → GL → GL.stairs | 5.3 | 7.6 | 123 |
| via Quad → Quad.box → Quad → GL.Quad → GL → GL.stairs | 8.2 | 11.7 | 16 | |
| via Quad → Quad.stairs → Quad → GL.Quad → GL → GL.stairs | 9 | 11 | 5 | |
| via Quad → GL.Quad → GL → GL.stairs RJ | 6.7 | 9.6 | 7 | |
| crossing spawn | via Quad.stairs → Quad → GL.Quad → GL → GL.stairs | 5.9 | 7.7 | 475 |
| via Quad.stairs → Quad → Quad.box → Quad → GL.Quad → GL → GL.stairs | 9.9 | 12.9 | 41 | |
| via Quad.stairs → Quad → GL.Quad → GL → GL.rox → GL → GL.stairs | 9 | 11.5 | 35 | |
| via door → SSG → SSG.spikes → spikes → YA.spikes | 7.6 | 9.3 | 16 | |
| via Quad.stairs → Quad → GL.Quad → GL → GL.stairs RJ | 7.2 | 10.3 | 46 | |
| start spawn | via start.stairs → bridge.room → bridge → SSG → SSG.spikes → spikes → YA.spikes | 6.8 | 8.7 | 80 |
| via start.stairs → bridge.room → bridge → GA → bridge → SSG → SSG.spikes → spikes → YA.spikes | 9.1 | 10.2 | 22 | |
| via start.hide → start → start.stairs → bridge.room → bridge → SSG → SSG.spikes → spikes → YA.spikes | 10.5 | 13.1 | 15 | |
| via start.water → start.RL → RL → cross.water → cross → Quad.stairs → Quad → GL.Quad → GL → GL.stairs | 14.8 | 17.6 | 6 | |
| via start.hide → start → start.stairs → bridge.room → bridge → GA → bridge → SSG → SSG.spikes → spikes → YA.spikes | 12.2 | 15.3 | 6 | |
| door spawn | via cross → Quad.stairs → Quad → GL.Quad → GL → GL.stairs | 7.4 | 9.5 | 102 |
| via SSG → SSG.spikes → spikes → YA.spikes | 5.5 | 6.6 | 73 | |
| via bridge → SSG → SSG.spikes → spikes → YA.spikes | 5.7 | 6.7 | 54 | |
| via bridge → GA → bridge → SSG → SSG.spikes → spikes → YA.spikes | 7.4 | 9.2 | 17 | |
| via cross → Quad.stairs → Quad → Quad.box → Quad → GL.Quad → GL → GL.stairs | 12.6 | 15.5 | 14 | |
| MH | via cross → Quad.stairs → Quad → GL.Quad → GL → GL.stairs | 7.6 | 10.4 | 39 |
| via MH.entry → cross → Quad.stairs → Quad → GL.Quad → GL → GL.stairs | 9 | 10.7 | 24 | |
| via MH.low → cross → Quad.stairs → Quad → GL.Quad → GL → GL.stairs | 10.2 | 11.1 | 10 | |
| via cross → Quad.stairs → Quad → GL.Quad → GL → GL.rox → GL → GL.stairs | 13.2 | 14 | 9 | |
| via cross → Quad.stairs → Quad → GL.Quad → GL → GL.stairs RJ | 9.3 | 11.4 | 9 | |
| MH low spawn | via cross → Quad.stairs → Quad → GL.Quad → GL → GL.stairs | 7.9 | 9.9 | 84 |
| via MH.rox → MH → cross → Quad.stairs → Quad → GL.Quad → GL → GL.stairs | 9.4 | 12.3 | 36 | |
| via MH.entry → cross → Quad.stairs → Quad → GL.Quad → GL → GL.stairs | 7.9 | 10.9 | 36 | |
| via MH.SNG → MH.low → cross → Quad.stairs → Quad → GL.Quad → GL → GL.stairs | 11 | 14.4 | 26 | |
| via MH.rox → MH → MH.entry → cross → Quad.stairs → Quad → GL.Quad → GL → GL.stairs | 10.8 | 12.7 | 17 | |
| RL | via cross.water → cross → Quad.stairs → Quad → GL.Quad → GL → GL.stairs | 9.8 | 12.5 | 75 |
| via cross.water → cross → Quad.stairs → Quad → Quad.box → Quad → GL.Quad → GL → GL.stairs | 15.2 | 18.6 | 8 | |
| via cross.water → cross → Quad.stairs → Quad → GL.Quad → GL → GL.rox → GL → GL.stairs | 16 | 20.9 | 8 | |
| via start.RL → start.water → start → start.stairs → bridge.room → bridge → SSG → SSG.spikes → spikes → YA.spikes | 16.4 | 19.6 | 7 | |
| via cross.water → cross → Quad.stairs → Quad → GL.Quad → GL → GL.stairs RJ | 11.4 | 14.5 | 9 |
| from | way | fast | typical | runs |
|---|---|---|---|---|
| MH low spawn | via MH.rox | 1.6 | 1.8 | 878 |
| straight | 1 | 1.6 | 276 | |
| via MH.SNG → MH.low → MH.rox | 5.4 | 7.7 | 67 | |
| via MH.SNG → MH.low | 4.2 | 6.3 | 56 | |
| via MH.rox RJ | 1.6 | 2.2 | 35 | |
| crossing spawn | via MH.low → MH.rox | 2.6 | 3.3 | 311 |
| via MH.entry → MH.low → MH.rox | 3 | 4.2 | 262 | |
| via MH.low | 2.8 | 3.9 | 36 | |
| via MH.entry → MH.low | 2.9 | 4.3 | 22 | |
| via MH.entry → MH.low → MH.rox RJ | 3.2 | 4.2 | 37 | |
| door spawn | via cross → MH.low → MH.rox | 4.5 | 5 | 65 |
| via cross → MH.entry → MH.low → MH.rox | 5.5 | 6.3 | 40 | |
| via cross → MH.low | 4.8 | 5.6 | 14 | |
| via SSG → door → cross → MH.low → MH.rox | 7.2 | 7.8 | 5 | |
| via cross → MH.low → MH.rox RJ | 4.7 | 4.9 | 5 | |
| quad healthpaks spawn | via Quad.stairs → cross → MH.low → MH.rox | 4.4 | 6.7 | 66 |
| via Quad.stairs → cross → MH.entry → MH.low → MH.rox | 5.9 | 7.6 | 33 | |
| via Quad.stairs → cross → MH.low | 5.7 | 7.2 | 7 | |
| via Quad.box → Quad → Quad.stairs → cross → MH.low → MH.rox | 8.3 | 12.3 | 6 | |
| via Quad.stairs → cross → MH.entry → MH.low → MH.rox RJ | 5.9 | 8 | 7 | |
| GL spawn | via Quad → Quad.stairs → cross → MH.low → MH.rox | 5.1 | 7.8 | 35 |
| via Quad → Quad.stairs → cross → MH.entry → MH.low → MH.rox | 8 | 8.9 | 13 | |
| via Quad → Quad.stairs → cross → MH.low | 6.6 | 8.8 | 6 | |
| via GL → GL.stairs → YA → GL.stairs → GL → GL.Quad → Quad → Quad.stairs → cross → MH.low → MH.rox | 18.9 | 21.7 | 5 | |
| RL | via cross.water → cross → MH.low → MH.rox | 6.6 | 10.7 | 92 |
| via cross.water → cross → MH.entry → MH.low → MH.rox | 7.2 | 10.8 | 69 | |
| via cross.water → cross → MH.low | 7.6 | 9.1 | 10 | |
| via water.RL → RL → cross.water → cross → MH.low → MH.rox | 16.9 | 18.4 | 10 | |
| via cross.water → cross → MH.entry → MH.low → MH.rox RJ | 10.4 | 12.6 | 11 | |
| QUAD | via Quad → Quad.stairs → cross → MH.low → MH.rox | 7.5 | 9.3 | 6 |
| start spawn | via start.water → start.RL → RL → cross.water → cross → MH.low → MH.rox | 12.5 | 18.3 | 11 |
| via start.water → start.RL → RL → cross.water → cross → MH.entry → MH.low → MH.rox | 16.1 | 18.1 | 8 | |
| YA | via GL.stairs → GL → GL.Quad → Quad → Quad.stairs → cross → MH.low → MH.rox | 15.3 | 15.9 | 11 |
| from | way | fast | typical | runs |
|---|---|---|---|---|
| start spawn | via start.water → start.RL | 3.7 | 4.3 | 390 |
| via start.hide → start → start.water → start.RL | 7 | 8.5 | 22 | |
| via start.stairs → bridge.room → bridge → GA → water.GA → water.RL | 7.5 | 9.7 | 16 | |
| via start.stairs → bridge.room → bridge → water.GA → water.RL | 6.9 | 7.9 | 15 | |
| via start.stairs → bridge.room → bridge → SSG → water.GA → water.RL | 8.2 | 9 | 13 | |
| door spawn | via bridge → water.GA → water.RL | 4.3 | 5.4 | 95 |
| via bridge → GA → water.GA → water.RL | 4.8 | 6.8 | 70 | |
| via SSG → water.GA → water.RL | 4.6 | 5.9 | 45 | |
| via bridge → SSG → water.GA → water.RL | 4.9 | 6.2 | 26 | |
| via bridge → SSG → bridge → GA → water.GA → water.RL | 6.5 | 8.3 | 15 | |
| spikes spawn | via SSG.spikes → SSG → water.GA → water.RL | 5.7 | 7.1 | 25 |
| via YA.spikes → YA → YA.tele → GA → water.GA → water.RL | 9.7 | 12.2 | 16 | |
| via YA.spikes → YA → YA.water → YA.tele → GA → water.GA → water.RL | 11 | 12.5 | 14 | |
| via SSG.spikes → SSG → bridge → GA → water.GA → water.RL | 7.3 | 8.5 | 12 | |
| via SSG.spikes → SSG → bridge → water.GA → water.RL | 6.8 | 7.8 | 9 | |
| crossing spawn | via door → bridge → water.GA → water.RL | 5.8 | 7.1 | 46 |
| via door → bridge → GA → water.GA → water.RL | 6.8 | 9 | 31 | |
| via cross.water → water.GA → water.RL | 7.1 | 8.5 | 19 | |
| via Quad.stairs → Quad → GL.Quad → GL → GL.stairs → YA → YA.tele → GA → water.GA → water.RL | 13.5 | 16.3 | 17 | |
| via door → SSG → water.GA → water.RL | 7.4 | 9.5 | 15 | |
| YA | via YA.tele → GA → water.GA → water.RL | 6.8 | 9 | 88 |
| via YA.water → YA.tele → GA → water.GA → water.RL | 6.4 | 10.1 | 70 | |
| via YA.water → YA.tele → GA → bridge → water.GA → water.RL | 7.2 | 10.8 | 25 | |
| via YA.water → YA.tele → GA → bridge → SSG → water.GA → water.RL | 8.6 | 11.4 | 23 | |
| via YA.water → GL.SNG → YA.water → YA.tele → GA → water.GA → water.RL | 11 | 16 | 21 | |
| MH | via cross → door → bridge → water.GA → water.RL | 7.5 | 7.9 | 6 |
| MH low spawn | via cross → door → bridge → GA → water.GA → water.RL | 9.5 | 11.2 | 11 |
| via cross → door → bridge → water.GA → water.RL | 9 | 10.5 | 11 | |
| via MH.rox → MH → cross → door → bridge → water.GA → water.RL | 9.7 | 11.1 | 6 | |
| via cross → door → SSG → water.GA → water.RL | 10.1 | 11.1 | 5 | |
| GL spawn | via GL → GL.stairs → YA → YA.tele → GA → water.GA → water.RL | 10.6 | 13.1 | 51 |
| via GL → GL.stairs → YA → YA.water → YA.tele → GA → water.GA → water.RL | 11.2 | 14.9 | 30 | |
| via GL → GL.rox → GL.SNG → YA.water → YA.tele → GA → water.GA → water.RL | 10.8 | 14.1 | 26 | |
| via GL → GL.stairs → YA → YA.water → YA.tele → GA → bridge → water.GA → water.RL | 14 | 14.2 | 12 | |
| via GL → GL.stairs → YA → YA.water → YA.tele → GA → bridge → SSG → water.GA → water.RL | 12.5 | 15.5 | 11 | |
| quad healthpaks spawn | via GL.Quad → GL → GL.stairs → YA → YA.tele → GA → water.GA → water.RL | 12.2 | 15.7 | 37 |
| via GL.Quad → GL → GL.stairs → YA → YA.water → YA.tele → GA → water.GA → water.RL | 11.6 | 17.3 | 24 | |
| via GL.Quad → GL → GL.rox → GL.SNG → YA.water → YA.tele → GA → water.GA → water.RL | 12.7 | 16.6 | 13 | |
| straight | 0.8 | 0.9 | 11 | |
| via Quad.stairs → cross → door → bridge → water.GA → water.RL | 6.9 | 8.3 | 7 | |
| QUAD | via Quad → GL.Quad → GL → GL.stairs → YA → YA.tele → GA → water.GA → water.RL | 16.5 | 19.1 | 10 |
| via Quad → GL.Quad → GL → GL.stairs → YA → YA.water → YA.tele → GA → water.GA → water.RL | 19.2 | 19.5 | 5 |
Fast is the 10th percentile of the runs that took that way (25th when under 15 runs), typical the median. Enemies on the way only slow you down: pick the way that is clear, and count the item against the fast number.
| from \ to | quad | YA | RL | mega | GA | GL | door | crossing | start | spikes |
|---|---|---|---|---|---|---|---|---|---|---|
| quad | · | 5 / 9 · RJ 7 | 11 / 20 | 7 / 12 | 10 / 14 | 2 / 5 · RJ 3 | 7 / 14 | 4 / 12 · RJ 16 | 14 / 16 | ~11 |
| YA | 7 / 13 · RJ 10 | · | 7 / 13 · RJ 10 | 11 / 19 · RJ 11 | 2 / 7 · RJ 4 | 2 / 6 · RJ 4 | 4 / 11 · RJ 6 | 6 / 14 · RJ 10 | 5 / 16 · RJ 12 | 3 / 11 · RJ 9 |
| RL | 7 / 12 · RJ 12 | 10 / 16 · RJ 11 | · | 7 / 12 · RJ 7 | 10 / 18 · RJ 13 | 8 / 12 · RJ 9 | 6 / 14 · RJ 13 | 4 / 6 · RJ 4 | 6 / 10 · RJ 11 | 10 / 16 · RJ 19 |
| mega | 7 / 13 · RJ 7 | 9 / 14 · RJ 11 | 8 / 15 | · | 6 / 14 · RJ 10 | 6 / 10 · RJ 7 | 3 / 8 · RJ 10 | 1 / 4 · RJ 2 | 9 / 10 | 8 / 16 · RJ 20 |
| GA | 7 / 15 · RJ 13 | 6 / 11 · RJ 8 | 3 / 6 · RJ 4 | 7 / 14 · RJ 10 | · | 8 / 15 · RJ 11 | 2 / 2 · RJ 2 | 3 / 8 · RJ 7 | 3 / 7 · RJ 11 | 3 / 6 · RJ 5 |
| GL | 3 / 9 · RJ 6 | 2 / 4 · RJ 4 | 10 / 16 · RJ 9 | 8 / 16 · RJ 11 | 5 / 9 · RJ 7 | · | 7 / 11 · RJ 10 | 4 / 12 · RJ 8 | 1 / 14 · RJ 17 | 1 / 13 · RJ 8 |
| door | 5 / 9 · RJ 6 | 6 / 10 · RJ 7 | 5 / 8 · RJ 7 | 5 / 8 · RJ 5 | 2 / 3 · RJ 2 | 5 / 10 · RJ 10 | · | 1 / 2 · RJ 1 | 4 / 7 · RJ 7 | 4 / 6 · RJ 4 |
| crossing | 3 / 6 · RJ 5 | 6 / 10 · RJ 8 | 7 / 13 · RJ 15 | 3 / 4 · RJ 3 | 4 / 12 · RJ 9 | 4 / 6 · RJ 5 | 1 / 3 · RJ 2 | · | 1 / 12 | 5 / 12 · RJ 6 |
| start | 10 / 18 | 8 / 11 · RJ 11 | 4 / 5 · RJ 4 | 11 / 18 · RJ 20 | 4 / 6 · RJ 5 | 10 / 16 · RJ 17 | 4 / 7 · RJ 4 | 5 / 11 · RJ 6 | · | 5 / 8 · RJ 9 |
| spikes | 8 / 17 | 2 / 3 · RJ 3 | 7 / 12 | 10 / 17 | 4 / 8 · RJ 9 | 5 / 9 · RJ 6 | 3 / 6 · RJ 5 | 4 / 10 · RJ 6 | 5 / 13 | · |
The way out is the rocket launcher (two breaks in three) and the yellow (four in ten); there is no red to race for.
Items and geometry from the demos and the analyzer's map data; travel and route times from 64 recent NA fours; spawn names and the control notes from Peter (docs/coaching_doctrine.md).