Already on the platform
21% of contestsStanding on or under the platform when it spawns. The player who is here with stack takes it more than anyone; this is what "be there first" means on dm3.
Quad sits above mound. There is no door. You get to it by jumping across the gap from either side, by coming down from high YA (through the area above YA), or through the pent window off high bridge. A rocket jump up from mound happens, but rarely. The RL room is far: up the stairs from low bridge to high bridge and across through the window, or round through YA, so a player who is still at the RL when it spawns is not getting it.
Of the players near the quad when it came back, the share who took it, by their stack two seconds before. Stack is the whole story: naked players almost never win it.
Being there first matters: the closest player two seconds out takes it 61% of the time, the most-stacked one 47%. Distances in units.
Standing on or under the platform when it spawns. The player who is here with stack takes it more than anyone; this is what "be there first" means on dm3.
Across high bridge and through the window. The best-converting way in that is not already being there: you arrive with stack and the platform in front of you.
From ring, the SNG tele or the hill you jump the gap onto the platform. You are in the air for a moment where a stacked player already up there gets a free rocket on you.
Through the area above YA and down, with the yellow already on. Fewer players use it than the gap, and it converts about the same.
Too far to count: players still at the RL, low bridge, water or the red 5 seconds before were 26% of the contesters and took it 5.8% of the time. That is not a way in, that is being late.
| player | games | takes / game | convert | stacked convert | naked convert | with RL | stack 5 s out | RL in hand | there 10 s early | best way in |
|---|---|---|---|---|---|---|---|---|---|---|
| milton · EU | 140 | 4.5 | 29% | 50% | 13% | 44% | 226 | 76% | 35% | Quad 49% |
| zero · EU | 102 | 4.3 | 27% | 50% | 10% | 44% | 243 | 69% | 35% | Quad 42% |
| Blood Dog · NA | 653 | 4.1 | 25% | 47% | 14% | 42% | 210 | 62% | 21% | Quad 38% |
| carapace · EU | 79 | 4 | 25% | 45% | 10% | 41% | 218 | 73% | 41% | Quad 41% |
| javve · EU | 123 | 3.8 | 25% | 49% | 9% | 49% | 245 | 73% | 33% | Ring 39% |
| yeti · NA | 351 | 3.7 | 23% | 45% | 12% | 41% | 201 | 74% | 31% | Quad 37% |
| ekz · EU | 149 | 3.6 | 23% | 49% | 8% | 45% | 250 | 69% | 26% | Quad 39% |
| ok98 · EU | 130 | 3.4 | 23% | 47% | 12% | 42% | 205 | 65% | 31% | Quad 36% |
| chris · NA | 134 | 3.2 | 21% | 46% | 8% | 44% | 226 | 80% | 46% | Quad 39% |
| xantom · EU | 85 | 3.3 | 21% | 42% | 8% | 36% | 242 | 76% | 32% | Quad 37% |
| lac · EU | 84 | 3.2 | 21% | 46% | 8% | 39% | 214 | 72% | 33% | Quad 34% |
| sae · EU | 87 | 3.1 | 20% | 40% | 10% | 38% | 204 | 72% | 27% | Quad 32% |
| sane · NA | 68 | 2.9 | 19% | 39% | 9% | 35% | 229 | 73% | 31% | Ring 34% |
| splif · EU | 205 | 3 | 19% | 39% | 9% | 36% | 213 | 73% | 35% | Quad 34% |
| bps · EU | 60 | 2.8 | 18% | 37% | 9% | 34% | 203 | 65% | 28% | Quad 37% |
| reppie · EU | 53 | 2.5 | 16% | 32% | 6% | 28% | 210 | 82% | 43% | Ring 26% |
| grisling · EU | 95 | 2.4 | 16% | 33% | 7% | 31% | 205 | 64% | 31% | Quad 28% |
| rusti · EU | 160 | 2.3 | 16% | 33% | 8% | 29% | 211 | 58% | 30% | Quad 30% |
| jon · EU | 106 | 2.3 | 16% | 30% | 6% | 26% | 239 | 71% | 32% | Quad 33% |
| edvin · EU | 134 | 2.4 | 16% | 38% | 6% | 35% | 238 | 80% | 45% | Quad 29% |
| andeh · EU | 51 | 2.3 | 15% | 37% | 7% | 34% | 206 | 69% | 41% | Quad 25% |
| stepcop · EU | 87 | 2.3 | 15% | 32% | 8% | 31% | 182 | 59% | 25% | Quad 25% |
| paradoks · EU | 115 | 2.4 | 15% | 36% | 7% | 32% | 203 | 70% | 29% | Quad 22% |
| bas · EU | 111 | 1.4 | 10% | 20% | 6% | 20% | 190 | 62% | 37% | Ring 16% |
| cronus · NA | 344 | 1.4 | 9% | 25% | 4% | 23% | 205 | 71% | 36% | Quad 19% |
| goblin · EU | 23 | 1.3 | 9% | 24% | 3% | 21% | 234 | 63% | 36% | — |
| hto · EU | 168 | 1 | 6% | 17% | 2% | 17% | 236 | 82% | 35% | Quad 21% |
| anza · EU | 364 | 1 | 6% | 19% | 3% | 18% | 200 | 45% | 41% | Quad 16% |
| everyone else (NA) | 774 | 12.4 | 14% | 33% | 7% | 31% | 208 | 64% | 33% | Quad 26% |
| everyone else (EU) | 1306 | 13.7 | 15% | 34% | 8% | 31% | 205 | 63% | 33% | Quad 27% |
"Convert" is takes divided by the spawns the player was near. "Stacked" is 150+ stack five seconds before the spawn, "naked" under 150. "Best way in" is the spot they entered the 650-unit zone from that converts most for them (100+ times). Stack, RL and arrival are measured on the quads they took.
| from \ to | quad | red | YA | RL | LG | SNG mega | hill mega | Pent room | tele | RA tunnel | lifts |
|---|---|---|---|---|---|---|---|---|---|---|---|
| quad | · | 4 / 10 · RJ 6 | 3 / 6 · RJ 6 | 4 / 8 · RJ 8 | 5 / 10 · RJ 11 | 10 / 15 · RJ 11 | 0 / 3 · RJ 1 | 3 / 8 · RJ 7 | 7 / 14 · RJ 8 | 2 / 8 · RJ 4 | 3 / 13 · RJ 8 |
| red | 6 / 11 · RJ 5 | · | 9 / 15 · RJ 14 | 12 / 17 | 11 / 18 | 10 / 14 · RJ 8 | 7 / 13 · RJ 7 | 13 / 17 · RJ 20 | 6 / 9 · RJ 6 | 5 / 16 · RJ 9 | 16 / 22 · RJ 19 |
| YA | 3 / 7 · RJ 5 | 7 / 14 · RJ 11 | · | 3 / 7 · RJ 5 | 4 / 9 | 12 / 19 · RJ 16 | 5 / 12 · RJ 8 | 3 / 7 · RJ 5 | 1 / 18 · RJ 14 | 7 / 14 · RJ 9 | 3 / 10 · RJ 7 |
| RL | 10 / 16 · RJ 13 | 13 / 20 | 7 / 12 · RJ 8 | · | 4 / 7 | 7 / 19 | 6 / 11 · RJ 15 | 8 / 15 · RJ 13 | 1 / 15 | 8 / 14 · RJ 16 | 2 / 17 · RJ 17 |
| LG | 10 / 17 · RJ 13 | 13 / 17 | 7 / 13 · RJ 13 | 3 / 7 | · | 15 / 20 | 4 / 8 · RJ 8 | 5 / 10 | 1 / 15 | 7 / 11 | 9 / 15 · RJ 15 |
| SNG mega | 5 / 12 · RJ 7 | 7 / 11 · RJ 6 | 8 / 17 · RJ 10 | 9 / 15 | 9 / 14 | · | 6 / 11 · RJ 11 | 9 / 16 · RJ 14 | 1 / 3 · RJ 1 | 8 / 14 · RJ 14 | 15 / 22 · RJ 15 |
| hill mega | 7 / 14 · RJ 1 | 8 / 12 · RJ 5 | 8 / 15 · RJ 5 | 4 / 6 · RJ 5 | 3 / 5 | 8 / 12 · RJ 9 | · | 8 / 13 · RJ 13 | 5 / 9 · RJ 8 | 1 / 3 · RJ 1 | 1 / 17 · RJ 18 |
| Pent room | 10 / 18 · RJ 6 | 16 / 20 · RJ 13 | 11 / 17 · RJ 13 | 9 / 18 · RJ 12 | 6 / 12 | 15 / 18 · RJ 18 | 10 / 15 · RJ 9 | · | 14 / 20 · RJ 18 | 14 / 16 · RJ 13 | 2 / 6 · RJ 2 |
| tele | 2 / 3 · RJ 3 | 4 / 7 · RJ 5 | 5 / 8 · RJ 6 | 7 / 12 · RJ 14 | 7 / 12 · RJ 11 | 1 / 3 · RJ 2 | 2 / 5 · RJ 5 | 6 / 11 · RJ 13 | · | 5 / 12 · RJ 6 | 5 / 13 · RJ 13 |
| RA tunnel | 6 / 12 · RJ 7 | 6 / 8 · RJ 3 | 9 / 16 · RJ 15 | 5 / 7 · RJ 7 | 4 / 6 · RJ 6 | 6 / 10 · RJ 11 | 1 / 1 · RJ 1 | 10 / 16 · RJ 17 | 4 / 6 · RJ 5 | · | 12 / 18 · RJ 19 |
| lifts | 3 / 3 · RJ 3 | 5 / 10 · RJ 9 | 6 / 12 · RJ 12 | 6 / 13 · RJ 10 | 6 / 12 · RJ 16 | 6 / 12 · RJ 16 | 3 / 4 · RJ 5 | 1 / 4 · RJ 2 | 9 / 14 · RJ 12 | 3 / 11 · RJ 7 | · |
Seconds from entering one room to entering the other, measured from 64 recent NA fours. Fast is the 10th percentile of the runs that actually went that way in one life, with the real stairs, lifts and jumps in it; typical is the median. A ~value is an estimate for a pair nobody ran directly. Count your item clock against the fast number and leave on time.
From 94,719 contested quad spawns on dm3 in the demos (a player counts as contesting when within 650 units in the last 10 seconds before the spawn). Spots are the server's own location names for where a player stood 5 seconds before the spawn. Quad conversion, explained →