DeepFrag

Quad on schloss

Three ways to the schloss quad: the door at floor level, the drop-down from above it, and the path in from cathedral rocket. It is two to three seconds from the red area at speed, which is why the red and the quad are the same fight on schloss.

What decides the quad here
Stack when it spawns
<100 (naked)10%
100-14913%
150-24935%
250+38%

Of the players near the quad when it came back, the share who took it, by their stack two seconds before. Stack is the whole story: naked players almost never win it.

Distance two seconds before
<150 u53%
150-30033%
300-45021%
450-65015%

Being there first matters: the closest player two seconds out takes it 51% of the time, the most-stacked one 40%. Distances in units.

The ways in · best converting: already in the room

The drop-down from above quad

18% of contests
25%convert
187taker's stack
9.9 stakers arrive early
22%die before it spawns

The way the takers come. You are above the pad with a yellow on and drop onto it as it spawns; whoever is at the door has to look up.

The door from the red side

15% of contests
13%convert
125taker's stack
4.2 stakers arrive early
15%die before it spawns

You leave the red with a rocket loaded and arrive at the door with armor on. This is where the fight is, more than where the quad is.

The path from cathedral rocket

24% of contests
12%convert
170taker's stack
8.4 stakers arrive early
17%die before it spawns

You take the cathedral RL and come along the path with the cathedral yellow on. Good stack, but you arrive after the players above have settled.

From tower

16% of contests
14%convert
170taker's stack
3 stakers arrive early
24%die before it spawns

Down from the tower with the RL. Quick if you leave early; late if you wait for the fight up there to finish.

Already in the room

21% of contests
26%convert
165taker's stack
8.1 stakers arrive early
28%die before it spawns

On the pad or low in the room when it spawns. Fine with stack; naked down here you are the target for the drop-down.

How to play it
  1. Come from above. The players who take schloss quad most often were above it 5 seconds before, with a yellow on, not at the door.
  2. The door is where the fight is; the drop-down is where the quad is. If a teammate holds the door, be the one above.
  3. Leave red or tower 8 seconds before it is due. Off the cathedral rocket, take the path early or take the yellow and hold the red instead: on schloss the two items respawn into the same fight.
Travel times between key rooms fast / typical seconds without a rocket jump · RJ = fast with one
from \ toquadpentredtower YACat YAtower RLCat RLyard megacemetery megacemetery teleCat SSG
quad·3 / 7 · RJ 69 / 16 · RJ 114 / 10 · RJ 42 / 5 · RJ 43 / 8 · RJ 51 / 1 · RJ 13 / 6 · RJ 54 / 11 · RJ 87 / 14 · RJ 103 / 9 · RJ 5
pent4 / 10 · RJ 5·8 / 13 · RJ 84 / 8 · RJ 75 / 14 · RJ 91 / 10 · RJ 115 / 12 · RJ 71 / 2 · RJ 14 / 12 · RJ 121 / 13 · RJ 121 / 16 · RJ 10
red9 / 14 · RJ 97 / 12 · RJ 8·6 / 12 · RJ 710 / 16 · RJ 114 / 9 · RJ 56 / 12 · RJ 94 / 10 · RJ 33 / 6 · RJ 33 / 8 · RJ 45 / 9 · RJ 7
tower YA2 / 4 · RJ 42 / 6 · RJ 28 / 13 · RJ 9·6 / 9 · RJ 71 / 2 · RJ 13 / 8 · RJ 62 / 5 · RJ 26 / 12 · RJ 83 / 9 · RJ 56 / 13 · RJ 9
Cat YA3 / 9 · RJ 66 / 14 · RJ 910 / 17 · RJ 105 / 14 · RJ 7·6 / 13 · RJ 91 / 4 · RJ 25 / 13 · RJ 84 / 10 · RJ 87 / 16 · RJ 113 / 8 · RJ 4
tower RL4 / 7 · RJ 54 / 11 · RJ 77 / 13 · RJ 101 / 3 · RJ 27 / 12 · RJ 8·5 / 11 · RJ 84 / 10 · RJ 74 / 10 · RJ 72 / 4 · RJ 47 / 14 · RJ 8
Cat RL1 / 2 · RJ 25 / 13 · RJ 87 / 15 · RJ 96 / 12 · RJ 81 / 2 · RJ 25 / 12 · RJ 8·5 / 11 · RJ 83 / 7 · RJ 46 / 14 · RJ 81 / 3 · RJ 2
yard mega5 / 10 · RJ 30 / 1 · RJ 16 / 9 · RJ 66 / 12 · RJ 59 / 12 · RJ 76 / 10 · RJ 86 / 12 · RJ 6·5 / 10 · RJ 77 / 13 · RJ 106 / 13 · RJ 8
cemetery mega4 / 10 · RJ 64 / 12 · RJ 54 / 7 · RJ 57 / 13 · RJ 45 / 10 · RJ 75 / 10 · RJ 23 / 5 · RJ 43 / 8 · RJ 6·4 / 8 · RJ 11 / 3 · RJ 1
cemetery tele4 / 8 · RJ 65 / 11 · RJ 83 / 8 · RJ 62 / 3 · RJ 28 / 13 · RJ 101 / 1 · RJ 16 / 10 · RJ 75 / 10 · RJ 61 / 4 · RJ 2·4 / 9 · RJ 4
Cat SSG3 / 4 · RJ 36 / 14 · RJ 105 / 10 · RJ 67 / 14 · RJ 103 / 5 · RJ 46 / 11 · RJ 61 / 2 · RJ 15 / 11 · RJ 81 / 2 · RJ 25 / 11 · RJ 5·

Seconds from entering one room to entering the other, measured from 64 recent NA fours. Fast is the 10th percentile of the runs that actually went that way in one life, with the real stairs, lifts and jumps in it; typical is the median. A ~value is an estimate for a pair nobody ran directly. Count your item clock against the fast number and leave on time.

From 49,789 contested quad spawns on schloss in the demos (a player counts as contesting when within 650 units in the last 10 seconds before the spawn). Spots are the server's own location names for where a player stood 5 seconds before the spawn. Quad conversion, explained →

Other maps: dm3dm2e1m2