The quad path from high RL
16% of contestsThe stacked way in. You come with the RL and usually a yellow. Whoever holds the top of this path controls the room.
Quad is in the water room next to big, and there is no door. Players come down the quad path from high RL, rocket-jump up from big (all the time), and in from the water side out of secret, the stairs or the tele. On dm2 the quad also sits a second or two before anyone takes it, so the quad time drifts later a little faster here.
Of the players near the quad when it came back, the share who took it, by their stack two seconds before. Stack is the whole story: naked players almost never win it.
Being there first matters: the closest player two seconds out takes it 63% of the time, the most-stacked one 38%. Distances in units.
The stacked way in. You come with the RL and usually a yellow. Whoever holds the top of this path controls the room.
Fast and loud. You arrive on a rocket jump with less health than you left with, and everyone in the room heard it.
Out of secret, the stairs or the tele. Slow, and usually the second player into the room. This is where the free kills come from for whoever holds the path.
Standing in the quad room when it spawns. Nobody converts like the player who is already there with stack.
If you are still at low RL or the red 5 seconds before, you are not getting this quad. Take the red instead and be early for the next one.
| from \ to | quad | back RA/mega | secret RA | big YA | tele YA | high RL | low RL | GL mega | tele | NG | water |
|---|---|---|---|---|---|---|---|---|---|---|---|
| quad | · | 1 / 16 · RJ 10 | 7 / 13 · RJ 8 | 2 / 8 · RJ 3 | 6 / 10 · RJ 8 | 3 / 4 · RJ 3 | 5 / 13 · RJ 8 | 7 / 14 · RJ 7 | 3 / 7 · RJ 5 | 2 / 4 · RJ 3 | 5 / 16 · RJ 10 |
| back RA/mega | 7 / 16 · RJ 9 | · | 7 / 14 · RJ 8 | 3 / 7 · RJ 4 | 10 / 16 · RJ 11 | 12 / 19 · RJ 8 | 4 / 9 · RJ 7 | 17 / 18 · RJ 7 | 8 / 15 · RJ 12 | 8 / 14 · RJ 10 | 9 / 17 · RJ 10 |
| secret RA | 4 / 13 · RJ 4 | 1 / 12 · RJ 15 | · | 5 / 12 · RJ 13 | 5 / 10 · RJ 10 | 8 / 14 · RJ 8 | 5 / 10 · RJ 9 | 11 / 18 · RJ 14 | 4 / 7 · RJ 7 | 2 / 3 · RJ 2 | 1 / 2 · RJ 2 |
| big YA | 4 / 14 · RJ 3 | 6 / 11 · RJ 7 | 8 / 12 · RJ 10 | · | 7 / 12 · RJ 11 | 9 / 15 · RJ 3 | 3 / 5 · RJ 4 | 10 / 16 · RJ 4 | 5 / 9 · RJ 7 | 3 / 6 · RJ 5 | 7 / 14 · RJ 11 |
| tele YA | 5 / 9 · RJ 6 | 1 / 12 · RJ 16 | 9 / 17 · RJ 12 | 2 / 8 · RJ 4 | · | 2 / 3 · RJ 3 | 4 / 12 · RJ 10 | 3 / 7 · RJ 5 | 1 / 4 · RJ 1 | 6 / 11 · RJ 7 | 1 / 13 · RJ 12 |
| high RL | 2 / 4 · RJ 4 | 1 / 17 · RJ 13 | 9 / 15 · RJ 11 | 4 / 10 · RJ 6 | 8 / 14 · RJ 11 | · | 5 / 13 · RJ 10 | 5 / 10 · RJ 7 | 5 / 11 · RJ 9 | 4 / 8 · RJ 5 | 6 / 17 · RJ 10 |
| low RL | 9 / 16 · RJ 9 | 3 / 5 · RJ 4 | 3 / 5 · RJ 4 | 4 / 10 · RJ 8 | 8 / 15 · RJ 10 | 10 / 17 · RJ 12 | · | 13 / 21 · RJ 14 | 6 / 13 · RJ 11 | 5 / 10 · RJ 8 | 5 / 9 · RJ 7 |
| GL mega | 7 / 10 · RJ 6 | 11 / 16 · RJ 10 | 12 / 20 · RJ 14 | 2 / 4 · RJ 4 | 10 / 15 · RJ 15 | 4 / 5 · RJ 5 | 5 / 9 · RJ 6 | · | 9 / 13 · RJ 12 | 6 / 11 · RJ 8 | 7 / 20 · RJ 18 |
| tele | 7 / 12 · RJ 8 | 1 / 16 · RJ 15 | 9 / 16 · RJ 13 | 5 / 11 · RJ 6 | 1 / 3 · RJ 2 | 4 / 6 · RJ 5 | 7 / 13 · RJ 7 | 5 / 9 · RJ 6 | · | 3 / 10 · RJ 6 | 7 / 16 · RJ 11 |
| NG | 2 / 12 · RJ 2 | 7 / 12 · RJ 10 | 4 / 7 · RJ 6 | 3 / 10 · RJ 7 | 3 / 7 · RJ 7 | 5 / 10 · RJ 5 | 4 / 7 · RJ 6 | 7 / 12 · RJ 11 | 2 / 2 · RJ 3 | · | 1 / 10 · RJ 6 |
| water | 3 / 11 · RJ 2 | 6 / 10 · RJ 11 | 1 / 7 · RJ 12 | 4 / 9 · RJ 8 | 4 / 8 · RJ 6 | 6 / 11 · RJ 5 | 4 / 7 · RJ 7 | 8 / 12 · RJ 12 | 2 / 3 · RJ 4 | 0 / 1 · RJ 1 | · |
Seconds from entering one room to entering the other, measured from 64 recent NA fours. Fast is the 10th percentile of the runs that actually went that way in one life, with the real stairs, lifts and jumps in it; typical is the median. A ~value is an estimate for a pair nobody ran directly. Count your item clock against the fast number and leave on time.
From 88,843 contested quad spawns on dm2 in the demos (a player counts as contesting when within 650 units in the last 10 seconds before the spawn). Spots are the server's own location names for where a player stood 5 seconds before the spawn. Quad conversion, explained →